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Now we are preparing to move to a new site, which will operate on the order of convenience. Most likely, it will be done through linking the characters in the game to an account on the site. Сейчас идет подготовка к переезду на новый сайт, управлять которым будет на порядок удобней. Скорее всего, через него будет сделана привязка персонажей в игре к аккаунту на сайте.

 

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PostSubject: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 17:50

Server's Factions FO01_NPC_Set
Necropolis



Necropolis - a city founded on the remains of the pre-war city of Bakersfield residents and descendants of the surviving inhabitants of Vault 12, located under the sewer ghost town.

According to a government experiment Vault, Vault 12 was equipped with a lock keep healthbars from closing the door-pinion, in order to study the effects of radiation on humans during a nuclear war. For several years, people under the influence of heavy ionizing radiation turned into ghouls. Thus, Vault 12 is the center of distribution of almost all ghouls west coast.

The notoriety of the walking dead of the dead city is widely known in the wasteland of California. Travelers and traders are trying to bypass the city side. Better characterization of this city gave Killian Darkwater, the mayor Junktown: "Well, the climate there, heavy, no matter whether rain or shine ...."

The inhabitants of the Necropolis
Ghouls that inhabit the Necropolis, divided into three warring with each other groups:
Residents of the surface - the largest single group, effectively controlled the city until the arrival of Super Mutant Master. Residents of the surface inhospitable to random strangers, attacking them for no apparent reason. Surface residents headed Seth strange wayward Ghul, who strangely survived a massacre supermutants over the inhabitants of the Necropolis, and now he will take revenge ...

Location: Necropolis
To enter into this fraction can only be Ghulam. They are hostile to all. Initially, to create a character ghoul with this faction will be a neutral reputation, after the same entry is positive, but with all the other negative (just a fierce hatred). Chief: Seth
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 17:53

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Unity Patrol


Broken Hills is to some extent, the dream maker - is the world's people live, Super Mutants and ghouls, and joint patrols, a meeting that is possible around Brokenhilla, called the Unity Patrol.

Broken Hills - a small mining town. Trade in the city is weak.

Location: Broken Hills
Combined patrols of people supermutants and ghouls. Here are all equal. Reputation after the entry into this fraction does not change. You can also Unity Patrol will take reasonable and claws of death
Chief: Markus
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 17:55

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Remnant's of the Master's Army


Super Mutants - humans, mutated by the action of man-made FEV. They are much more stately and powerful than men, often have green, gray or yellowish skin, are immune to disease and radiation. Possess superhuman strength and endurance. Although they are infertile, but the constant regeneration of their DNA caused by FEV, making them biologically immortal (but, of course, they can kill).

Hurt.
It so happened that Richard Gray fell into a vat of virus FEV. He spent about a month, almost lost the human face. Eventually he managed to get out of the tub, after which he started audiodnevnik in the control room base. He discovered that his intelligence has improved markedly, and he was able to absorb the living beings, and thereby to develop themselves.
Gradually, he developed the idea of ​​creating Unity - Community creatures, well adapted to life in a post-nuclear world. He called himself Lord and began to experiment, exposing all who came to the base, exposed to the virus in order to launch a new race. The first experiments were unsuccessful. Hurt came to the conclusion that a strong level of radiation exposure leads to a sharp deterioration in the level of intelligence beings exposed to the virus. More carefully selecting the objects of their experiments, the Lord managed to create a Super Mutant-humanoid creatures, strong and durable, but lacks the ability to reproduce itself. They were to form the backbone of the Army Master, which would be realized by his ideas.
However, in March 2162 it was destroyed by the Vault Dweller, together with the main base of the "Cathedral of Chad." Surviving mutants were scattered throughout the wasteland, pursued by the paladins of the Brotherhood of Steel.
In 2236 detachments of the Enclave found destroyed a military base Mariposa, which before the war were developed before the war stocks of the virus VRE. This place has previously been used Creator to create their own army Super Mutants, and in 2162 was destroyed by the Vault Dweller. Obviously, this was not a random finding, because information about the base and the virus was to remain in the archives of the U.S. government. Excavations were carried out using human slaves that were stolen from nearby settlements, as well as supermutants caught in the wasteland. After much work on the lower levels of the base managed to find survivors of the virus samples, which were delivered to an oil rig. During the excavation of the slaves were exposed to the virus mutate and become gradually, so there was the second generation of Super Mutants. In early 2237 after receiving a sufficient number of VRE in the database have been stopped, and the majority of evacuated. At the Mariposa was only a small squad, whose task was to destroy all mutated workers. However, at this time mutants rebellion, planned and spearheaded by Melchior from Redding. Enclave squad suffered a loss and hastily evacuated, having had time only to blow up the entrance to the base and thereby immure mutants inside. Despite this, the mutants did not die of starvation by eating rats.
But in the * date * was noticeably slight recovery around the Mariposa Military Base, more and more Super Mutants appeared in its surrounding areas ...

Location: Mariposa
Faction hostile to all but the unity Patrol (patrol with antipathy). Since not all mutants lose intelligence, the "brains" are engaged in research for the return / create a new Master. Chief: Melchior
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 17:57

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Enclave


Enclave (English Enclave) - The military-political organization representing the remnants of pre-war U.S. government.

In the middle of the XXI century, mankind has faced a shortage of energy sources (mainly oil), which led to armed conflict over control of resources. In 2066 there was a war between the U.S. and China. For eleven years it was conducted by conventional means. American troops have succeeded in using the latest technology to dislodge Chinese forces from Alaska and disembark in the territory of China itself. October 23, 2077 for unknown reasons, there was a nuclear war, which lasted two hours and destroyed the United States, China, and probably all other countries in the world.
The American government was aware of the possibility of nuclear war. It had taken refuge on the oil rig Corporation Poseidon Oil, located in the Pacific Ocean 280 km (175 miles) from the U.S. coast (37 ° C. Co., 120 ° 7 'is. Etc.). And the platform, and the government subsequently became known as the Enclave.

After 2077 the enclave for a long time do not manifest themselves, doing research of military technology. Only in 2230-ies of its armed forces, equipped with a new power armor, began to intelligence activities on the continent. There, they collided with a variety of mutants, as well as war-ravaged people exposed to radioactive radiation. Guide Enclave felt that those and other must be destroyed to make room for "real people" (people who lived in Heath and irradiated by radiation, as well as members of the mutants). This required some kind of lethal weapon.
Having been in their hands FEV, Enclave scientists have begun to develop on its basis a highly toxic, deadly to all living things, which could be applied to destroy the mutants in the wasteland. To increase the lethality of FEV was required to conduct its testing in humans. And for the experiments were necessary two groups-"mutants", that is, people infected with radiation, and "clean." In Heath had no "pure" people, and carry out tests on its own staff Enclave for obvious reasons did not. Found a simple solution: 15 May 2242 in the central computer Vault 13 received a message from the enclave that shelters people time to be selected on the surface. The next day shelter was opened, and left his men were met by a detachment of the enclave. Three native had been killed "while trying to resist, and the rest on helicopters ferried to the oil-producing tower, where they became objects of experiments. To hide what happened in the shelter was run group deathclaws. "Mutants" were also received quite simple. 20 July 2242 squad held enclave armed action in the small tribal village of Arroyo, which was destroyed and its population has become a guinea stuff.

After conducting experiments, scientists Enclave could significantly increase the lethality of the virus, and the government has already drawn up a plan of large FEV in the atmosphere for the complete destruction of all living beings ("mutants") outside the enclave. This plan was thwarted actions favorite, a resident of Arroyo. In autumn 2242 Elected arrived at the oil-producing tower, use an old oil tanker Valdez, who was standing at the Port of San Francisco. He managed to liberate the people of his tribe and descendants of Vault 13, which were still alive, and start the process of self-destruction, leading to a nuclear explosion and the destruction of the tower along with the entire leadership of the enclave.

The subsequent fate of the enclave is not known. It was assumed that it was destroyed as an organization, even though the continent had remained a number of small staging bases, the most northerly of which was Navarro.

The extent of the Enclave on the continent are unknown. Existing information suggests that it covered almost the entire northern California. In the Pit Enclave in contact with the Guild of traffickers in Redding kidnapped local residents in New Reno traded high-tech weapons in exchange for chemicals, at a military base excavated. In the first half of 2241 in the Klamath crashed rotorcraft that allows us to speak about some benefit Enclave here. In New Reno had been in contact with the family of Salvatore, who delivered laser weapons in exchange for chemicals. In San Francisco, The Enclave, for some reason not apparent, however, and the sect habologov, and the Emperor Shi was aware of its existence, probably from the earlier works for him captain of the tanker Valdez.
Activities attracted the attention of the Enclave and the Brotherhood of Steel, especially for monitoring them in the ensuing posts Yam, San Francisco and the Nagorno-Karabakh. It must be noted that the presence of an observation post in Nagorno-Karabakh - only an indirect indication of the activity of the enclave in eastern areas. In Modoc, a city of refuge, Broken Hills, and Gekko traces of his activity is not detected because of the remoteness of staging bases Enclave.

One of the programs Enclave was to study the effects of FEV in the Claws of Death, the most dangerous predators wasteland. The effect of the experiments was a resounding: Claws of Death after exposure to the virus turned into intelligent beings, they have the ability to develop and learn. Level of intelligence of the individuals reached a human. The Enclave was going to use these animals for military purposes. Aware of one operation with their participation, the deportation of the inhabitants of Vault 13. Deathclaws running the shelter, so they eliminated anyone who might try to find out what happened here. However, the animals were too clever, they realized that the slaves of the Enclave, and went out of his control. Intellectual level deathclaws great concern among scientists. In the end, it was decided to destroy the entire population, which happened shortly before the death of the enclave. It is believed that survived only two reasonable individuals deathclaws.

It is believed that the 2,240 th year Enclave is the most advanced technology in terms of organization on the planet, surpassing in this respect even the Brotherhood of Steel. One of his most famous development was the improvement of energy armor (Advanced Power Armor, APA), is a deep modernization of pre-war T-51b. It provided the support of excellent protection from almost any weapon, as well as radiation and toxic gas. All soldiers, acting outside the store (while on patrol, military actions or other operations) were APA. There was also an improved version of the APA Mk.II.
The main vehicle in the armed forces of the Enclave is a rotorcraft - two-rotor aircraft heavier than air, a hybrid of helicopter and airplane. The disadvantage of rotary-wing was not a very big range, forcing the Enclave on the continent to create a series of staging bases for refueling.


Location: Navarro
Just hostile to all factions, to join in which can only be passed quest / quest series / one of the quests.
Chief: Dick Richardson / Daniel Beard / Someone else
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 17:59

Server's Factions 225px-BoS_logo

Brotherhood of Steel



Brotherhood of Steel (born Brotherhood of Steel) - the military-technological organization with its goal of finding and saving technologies, as well as spreading its influence to create a new society in the post-nuclear world. Although the Brotherhood of Steel is not hostile to the inhabitants of the wasteland, it is very reluctant to accept outsiders into their ranks. Thanks wearable Brotherhood paladins pre-war strength of their armor is very easy to learn and very difficult to defeat in battle.

History of the Brotherhood of Steel back to prewar incident at a military base Mariposa. On January 3, 2076, on this basis was launched the Government's program of development of the virus VRE, which included the final stage and sadistic experiments on living people - prisoners of war from among the Chinese and Canadians. Were based on how scientists from the company's West-Tek, and unaware of the dark side of the conservation projects of the soldiers of the U.S. Army. In the end, when the truth spilled out, base commander Colonel Robert Spayndel shot himself, and accept the credentials of the senior officer Captain Roger Maxson alternate shot all scientists executioners and announced disobeying the federal government. However, a few days later - October 23, 2077 - the Great War, and the government was not up to the insurgency.
Four days later, on October 27, Maxon decided to leave the base of Mariposa, and transferring their employees and their families in a strategic bunker Lost Hills, civilian personnel were ordered to remain on the base. The soldiers in powered armor and their families crossed the dangerous radioactive desert, without loss reached the bunkers and established a settlement there. Henceforth, this group of people called themselves the Brotherhood of Steel.

In October 2161 a patrol of the Brotherhood for the first time the corpse of Super Mutants and forwards it to the base for the study.
In the summer of 2185, Paladin Jacob meets supermutants Marcus, and, after a long combat, they start to wander along. In 2186, several months after the founding of Broken Hills, Jacob says goodbye to Marcus and leaves in an unknown direction.


Members of the Brotherhood of Steel have different titles. This system in different regional offices of the Brotherhood has been arranged differently. Single ostalalos following divisions: The elders led by the Brotherhood, the scribes are exploring technologies that Paladins are fighting with weapons in their hands.
Recruits are called novices or empowerment, they are trained, then they increased to Squires or squires. If Squire proved to be good, they can improve before the Knights (Knights of the exercise of technology "in the metal, ie, they are mechanics and engineers). After a long service life and get enough experience, the best Knights become Paladins - the military elite Fraternity.

The most detailed the military hierarchy of the Brotherhood
Novice
Senior Novice
Squire
Senior Squire
Junior Knight
Knight
Senior Knight
Knight commander
Junior Paladin
Paladin
Paladin commander
Lord Paladin
General
Scribe is also common post-they are responsible for copying the ancient knowledge, preservation of currently existing technologies, and even for testing new devices. Scribes practically never leave the bunkers, but they are sometimes called upon to field test or to perform tasks beyond the abilities of conventional soldiers. Brotherhood leadership exercised by the Council, consisting of four elders and one of the High Elders.
The emblem of the Brotherhood of Steel symbolizes each of the ranks. Sword embodies the Paladins, the wings - the elders (they control the movement of the sword), a large gear - the Knights, two small gears - Scribes and Squires, which provide the Knights of information and manpower to carry out their work. The value of the circle in the logo is unknown.
Another interpretation of the emblem is as follows:
Wings - a hope for the future.
Sword - the ability to protect, the military might of the Brotherhood.
Gears - Technological progress is like the engine system.

Location: Bunker BC (Lost Hills)
Keeping up with technology, hostility average (Enclave, Guli, Army Commander of the NKR). Entry is also possible only after the quest / quests series
Chief: The player
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:01

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Deathclaws


Talon's death - the animal brown, about three feet tall. Moves at 2 lower limbs. Reproduction, oviposition.
Claws of death were established by the U.S. military before the Great War to create a ground-attack combat units. They were removed artificially from the horned chameleons Jackson. After the war the fate of the samples is unknown, but judging from the fact that the claws of death, now inhabit the entire continent, they managed to break free and find their niche in the ecosystem Desolace.
Claws for a long time of death were shrouded in mystery, they were met only caravans. Traders talked about the terrible huge creatures, attacking people and animals and tear them to pieces with one blow. Usually deathclaws hunt group, so for sure to report these animals to very few people succeed.
One of the programs Enclave was to study the effects of VRE in the Claws of Death, the most dangerous predators wasteland. The effect of the experiments was a resounding: Claws of Death after exposure to the virus turned into intelligent beings, they have the ability to develop and learn. Level of intelligence of the individuals reached a human. The Enclave was going to use these animals for military purposes. Aware of one operation with their participation, the deportation of the inhabitants of Vault 13. Deathclaws running the shelter, so they eliminated anyone who might try to find out what happened here. However, the animals were too clever, they realized that the slaves of the Enclave, and went out of his control. Intellectual level deathclaws great concern among scientists. In the end, it was decided to destroy the entire population, which happened shortly before the death of the enclave. It is believed that survived only two reasonable individuals deathclaws.

Location: Vault 13/Chto-to More
There are two proposed options for development: 1. Reasonable claws headed over unreasonable, hostile to all. 2. Version 1 + reasonable disagree with the first, aka the rebels, shall we say, "chaotic" peaceful
Chief: The player
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:02

Server's Factions AlienAniGifServer's Factions WanamingoQueen

Wanamingo


Wanamingo - weird animal mutants, who live mostly underground. Their other name, other people (aliens), but by the aliens, they have no relationship. They were developed on the basis of the virus FEI or the Enclave, or even before the war the U.S. government to introduce in China and after the Great War, have multiplied in the wasteland. Name, they got mine Reddingskoy Wanamingo, where dwelt a lot of these creatures.
No one knows who was the ancestor of Wanamingo. They have strong legs like a kangaroo, a smooth, turning his head to the body without any visible sense organs and a pair of writhing tentacles, instead of the forelimbs. They have some telepathic abilities, behaving similar to social insects with a collective "mind". Conventional Wanamingo brown; uterus Wanamingo gray in color and slightly larger.

Although Wanamingo live long in 2241 they are already an endangered species. Those eggs Wanamingo, which can be seen in the mine-is the latest generation of these creatures, they hatched from small Wanamingo destined to spend no more than five years after 2241, and their parents will die even earlier. This is a dead-end mutations obsolete his era, perhaps, people, the creators of Wanamingo specially laid flawed in their genetic mechanism

This is a very strong and quick opponent, he never comes alone, have a high CV, and hit several times during the course. The best weapon against them - this is a flamethrower. They can get away from the battlefield, when they nearly killed and / or have broken limbs.

Location: Redding
Well here I think in principle it is clear hostility to the whole
Chief: Uterus
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:03

Server's Factions 295px-Fo1_Khans_Townmap

Khan's Raiders


Raiders - the common name for thugs in Outland. Raiders rob, rape, murder of peaceful inhabitants of Outland, getting off in small gangs and big bands, often they are cannibals. If the wasteland still had laws that the Raiders could be called criminals, but only on the common law is strong. Large enough in size band of raiders could even terrorize a small town. Small groups of raiders ever wander, do not remain long in one place, but the large gangs usually have a permanent camp.
The Khans - the most dangerous raiders. They, like the Mongolian nomads attacked the settlement, burned everything that they could not pick up and led away captives into slavery. Usually, they hunted in small groups, but sometimes you could gather a huge horde. The only thing they respect - it is force.

Location: Base Raiders (north BH)
The good old raiders ... Hostile to all
Chief: The player
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:04

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Skynet


Robots, headed by AI Skynet, occupied a military base Sierra. About their plans is not known.

Base well protected by automatic turrets. Approaches to the base littered with the corpses of people Wright had tried to get there earlier. Storm the base of the forehead - just a futile exercise.

Place: Sierra
Absolutely hostile to all
Chief: Skynet
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:05

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Gecko


Gekko - common in the western United States mutant lizards, a descendant of the prewar lizards, geckos (Gekkonidae). Under the influence of radiation geckos have reached large sizes, learned to walk on their hind legs, and so they kind of like fire geckos, even learned how to breathe fire, like the mythical dragon. Many hunters and trappers, particularly in the Klamath, earn a living, getting skin geckos and selling them especially prized golden gecko pelts.
Small geckos. Conventional geckos. They are easy to hunt down and kill him. Differ with white skins.
Golden geckos. More aggressive and stronger than usual. According to the hunter Smiley, all the golden geckos originate from the same place where they either commute out of the ordinary, or are descendants of the mutated geckos from radioactive waste dumped nearby. Is this true or not - is not known, but nevertheless, Cave of Poison and Klamath famous abnormally large amount of gold geckos in the county, making the Klamath has become a center for the sale of skins golden geckos.
Fire geckos. The most deadly of all existing geckos. They are called so because of its ability to spew fire. Fire geckos represent a real danger even for the experienced hunter


Place: Toxic Caves
Actually this is just the place where the geckos can get together, sleep with toxic waste, radiation, and enjoy the breed. Naturally hostile to all
Chief: Or will not, either player
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:08

Server's Factions 272px-Vault_City_Emblem

Vault City


Vault City - a fairly large city in the north-eastern part. Established residents Vault 8, after in 2091 they came out of the Vault, received a clear order. With GEKK their town has grown quite strongly.

The leader of the city - "first citizen" Lynette, but the supreme power is vested in the Council. In a Vault City no equality, there are actually allowed slavery. In the city prevails negative attitude towards Ghulam and other mutants.
Population in 2241 - 103 persons

The entrance to the city is limited: the Vault City can enter the day-pass (daytime) (Elect takes it for free, and this pass is great for a simple traveler money), or a citizen according to the documents at any time (see Citizenship).

Generally, a Vault City a climate of dislike for outsiders. Traveler, having paid a large sum of money, can live in the inner city under the protection of solid walls and massive turrets, but still it will not be available, some shops, clinics and many other places "only to citizens." Inner city residents also are subject to high taxes, so wanting to live there a little.

Fertility in the city - "planned", that is, children are born only when the administration wants to (ironically).

The surest way to get citizenship of a Vault City - to be born in it. Acquire the nationality of a person not born there perhaps only if the person has deposited an incredibly difficult test for citizenship. But with the citizen removed all restrictions that are imposed on ordinary citizens (for example, only citizens can enter the Vault Cool
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:08

Server's Factions 408px-FNV_NCR_Flag

NCR


New California Republic - Federation of Northern California. The capital of Nagorno-Karabakh is a city with the same name, formerly known as Shady Sands, he was in mid-eastern part of California (between Vault 13 and Vault 15) and ruled Aradeshem. Has one of the largest armies in the wasteland. Founded in 2196.
Over the years the relationship with the NKR Vault 15 was subjected to strong changes. Leaving the shelter, the future citizens of Nagorno Karabakh was taken away from him all that had survived from the pre-war technology, after hit the lowest levels of asylum. Since that time, the refuge has managed to change many of the hosts, from different mutant animals, robbers, and ending with squatters - homeless people from different parts of the wasteland.
The main resource of the NKR are large herds of Brahmin. Pastoralists NKR together with the Association of Stockmann, signed a major deal with the government and the owners of caravans, who were able to establish a profitable trade with many settlements Heath, providing them with the necessary quantity of meat and skin. Furthermore, the NKR has developed industries and trades machinery, tools, and possibly - weapons and ammunition to other cities in the wasteland.
Tandy has always believed in separation of church and government, and resisted any attempts to canonize the Vault Dweller, considering that construction of the monument (on the square in front of the Council) was enough to express the universal recognition and respect for this man. Most likely, the decision was made after Tandy experience with the City of Hubbard and suspiciously courteous followers of Apocalypse. Whatever it was, within the NKR capital allow any reasonable religion, not include human sacrifices and do not pull out of the pockets of citizens money.
NKR army consisted of several divisions, including infantry and armored units. We should also mention one of the units "Special Forces", called the New California Rangers, whose duties include protection of human wasteland. They say that the Rangers had numerous outposts in the desert, they use to attack the camps discovered by the slave traders outside the territory of NKR (usually the north). Ghouls and Super Mutants, as ordinary people, willingly went to serve in the armed forces of Nagorno-Karabakh, and in the Rangers organization in particular.
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PostSubject: Re: Server's Factions   Server's Factions Icon_minitimeTue 29 Mar 2011, 18:11

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Freedom Union



Organization - the rabble sveh alienated, thrown overboard, almost all members of the NKR, but all and all happy because there is not such as all in a lot of wasteland

Farther and farther from the Nagorno-Karabakh, is currently occupied an abandoned Union Osovbozhdeniya Vault 15 and keeps the defense on sluyaay attack from Nagorno-Karabakh. Always ready to go skitatsa on wasteland, but zhazhdyuschie prove their case NKR, always with weapons and ready to fight back.

Jeri Taylor - a young, promising and very brave owner karovanov, because he challenged the Tandy expressing a general dissatisfaction with yet another show of trade taxes in the NKR in the face. As a bone in the throat Perek Geri started to demolish the city's economy inciting the people disaffected against the government. In order not to lose power, they quickly decided to eliminate its existence. On the occasion of the ill fate by going into the house a few Mercenaries Geri did not find himself, but was there with his pregnant wife. they were not important, because they get paid for it. cold-blooded killing she left a note, "Get out of here!" This was the beginning of the Civil War, headed by a young Geri Taylor. Eager for revenge, but by following his principles, he created a fair but brutal group Freedom Union, thanks to his talent trade, he had himself arranged the supply of food and weapons to insurgents. The reaction of a city of refuge in this "EVENT" not long in coming, as soon as they learned, was a group of several soldiers, a couple of doctors and workers sent to help the Freedom Union. Because the defeat of the California Republic was beneficial to the Vault, they are one and all helped Jeri. Thus finding support for a city of refuge Freedom Union declared independence.
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