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Now we are preparing to move to a new site, which will operate on the order of convenience. Most likely, it will be done through linking the characters in the game to an account on the site. Сейчас идет подготовка к переезду на новый сайт, управлять которым будет на порядок удобней. Скорее всего, через него будет сделана привязка персонажей в игре к аккаунту на сайте.

 

 How correctly use the mapper

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Xenom[DE]




Сообщения : 4
Дата регистрации : 2011-09-18

How correctly use the mapper Empty
PostSubject: How correctly use the mapper   How correctly use the mapper Icon_minitimeSun 18 Sep 2011, 11:49

Start

This tutorial will help you better know how to make maps in FOnline Mapper.
Take a better look at mapper interface, launch mapper.

1.Map window , here you can see your map
2.Console.For writing commands.
3.Types of objects(tiles,items,gen,...)that can be placed into map
4.Panel of visiblity of things.
5.Other things
6.

2.Console

You can see console by clicking Enter.

Usable commands: "*":
*new - make new map
*unload - close actual map
*scripts - restart script
*size : Change size of map
*scroll : Finds scrollblockers
*hex Finds all objects that are on chosen hex.

If you want to open map write in console :~[name of map] ex.:~factory_out
If you want to save map , write in console: ^[name of map] ex.: ^factory_out

Cards with types of objects
Arm-Armors
Drg-Drugs
Wpn-Weapons
Amm-Ammunition
Msc-miscellaneous things
Msc2-miscellaneous things
C/D-Doors,containers,el.barriers
Grd-Exit grids
Gen-many decoration stuff which cant be used by player
Wall-walls-.-
Tile-tiles and roofs
Crit-Critters
(you must click double to see types of for example MSC)

4.Panel of visiblity objects on map
Off/On miscellaneous types of objects on map (ex.you can off tiles,roof or walls...)
Its in the center of panel.


5.Other things
Fast-exit/enter grids , light etc.
Ign-thing for nothing
Inv-Inventory,it shows list of items in critter or container.
Msg-Log,when you open/delete/save map you will see message here.
Map-When you open more maps you can easily click on map which you want to choose.

Few good things: When you want to check scrollblockers press : Ctrl+S
When you want to check that everything is good blocked press : Ctrl+B
When you want to change tyoe of labeling objects press : Tab
-------------------------------------------------------------------------------------------------------

Your First Map

And now we will make new map start console and write *new

Adding tiles:

Click on card Tile and choose type of tiles,to put in on map , you must right click your mouse , it will change into thing that you wanted and then you can place it into map.
You can use Ctrl+C and Ctrl+V to copy your tiles , but remember you must have pressed button at right side of panel called Tiles,it will allow you to make with tiles.There is one advice! Dont place two tiles on them because it will be like on 2238 encounter , tiles will "run" on all map.

Adding walls/sceneries:

Then you can create walls , click on card Walls , choose type of walls and then make some room.
You can add some sceneries to your room like computer , vents, posters containers etc...

How to make doors(containers)/how to lock them:

To make doors you must just find type of walls which have place for doors then open C/D and choose right doors
EDIT:If you want to lock doors , just put somewhere into map key , you will see panel which is popping up everytime when you put something in map.At bottom of panel there is LockerDoorID.....0 put some number like LockerDoorId....1234
Now click on doors and panel will again pop-up do the same LockerDoorId....1234 and there is also LockerComplexivity(it is what amount of lockpick you need to open those doors)
For example type there LockerComplexivity....300-you need 300 lockpicks to open those doors without key.


Adding items to critter/container:

When you click on critter or container you will see that center panel have choosed INV.Now you can press card Arm,Wep or something other and add thing into that critter/container by clicking on and holding ALT , same thing when you want to put them out from critter/container.

FAST-
Blockers/Scrollblockers:

Click on card Fast , you will now see many types of blockers grids enter positions blablabla...

There is list of blockers: Green "S"-You can see through it , you can shoot through it but you cant go through it...
DarkGreen"W"-You cant see through it, you cant shoot through it , you cant go throuhg it...
White"S"-Its scrollblocker, you must place it on ends of map.
Edit-It must be rectangular!

Light bulp- it makes light:)
Ent/Eg-Enter grid is place where you will respawn after going into map.
Exit grid is place where you need to go to leave map.

You must do it similar how it is made on screenshot to avoid errors with your map!.
How correctly use the mapper Image


For now its all.

Tutorial made by TankForYou from Desert Europe Project.
I think that will help.
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Atomic

Atomic


Сообщения : 12
Дата регистрации : 2011-03-10
Откуда : Racial Wars

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PostSubject: Re: How correctly use the mapper   How correctly use the mapper Icon_minitimeMon 19 Sep 2011, 06:59

Great tutorial, thanks you Xenom Wink
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http://fonlinerw.sosbb.ru/
Abaddon Raptus
Admin



Сообщения : 113
Дата регистрации : 2011-02-05
Возраст : 32
Откуда : Russia, Voronezh

How correctly use the mapper Empty
PostSubject: Re: How correctly use the mapper   How correctly use the mapper Icon_minitimeTue 20 Sep 2011, 16:41

Yeah, it's really great!
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http://fonlinerw.abaddonraptus.com
Тихон

Тихон


Сообщения : 56
Дата регистрации : 2011-03-15
Возраст : 32
Откуда : Ярославль

How correctly use the mapper Empty
PostSubject: Re: How correctly use the mapper   How correctly use the mapper Icon_minitimeTue 20 Sep 2011, 22:45

Wow! Nice graphics!
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How correctly use the mapper Empty
PostSubject: Re: How correctly use the mapper   How correctly use the mapper Icon_minitime

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